class nTestGameScene : nGameScene
{
nAnimateModel myAnimateModel;
int CurrentTakeIndex = 0;
Transformation myTargetTrans;
bool isLookTarget = false;
int test = 50;
if(test >= 100)
{...}
456
class nTestGameScene : nGameScene
{
nAnimateModel myAnimateModel;
int CurrentTakeIndex = 0;
Transformation myTargetTrans;
bool isLookTarget = false;
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